Economy
Cash, Bank, Shards and Giftcard credit β and the Auction House and Market that move them.
PebbleQuest runs a player-driven economy built on four currencies.
Currencies
- Cash β your on-hand money, earned from skills, collections, selling and more.
- Bank β Cash kept safe. When you die you lose 10% of on-hand Cash (never your Bank), so bank what you canβt afford to drop. Use
/bank. - Shards β a premium island currency, earned from things like dungeon bosses.
- Giftcard credit (GC) β spendable in the store, tradeable with players, and withdrawable to a real Tebex gift card.
Selling
Sell gathered items for Cash with /sell. A few base values:
| Item | Sells for |
|---|---|
| Diamond / Emerald | $8 |
| Gold Ingot | $6 |
| Iron Ingot | $4 |
| Coal | $2 |
| Wheat / Carrot / Potato / Cobblestone | $1 |
Auction House
Open it with /ah. List items for other players to buy with Cash, XP, or
Giftcard credit.
- Listings stay up for 48 hours, then expire into your collection bin (
/collect). - Up to 7 listings at once.
Market
Open it with /market to exchange Cash and Giftcard credit directly with other
players. This is what keeps PebbleQuest fair β see
Is PebbleQuest pay-to-win? for how earning GC through play
works.
Coinflip
Feeling lucky? /coinflip lets you wager Cash against another player, winner
takes the pot.